Jason BakkerDirecting Virtual Characters in Wayward Strand, Part 1After my last post, on how we’ve integrated ink and Timeline, there was some interest in how we use Unity’s Timeline tool to do things like…Jul 29, 2021Jul 29, 2021
Jason BakkerUsing ink and Unity’s Timeline to make Wayward StrandWe’re getting closer to finally finishing and releasing Wayward Strand, and our team thought it would be good to share a bit about our…Jun 7, 2021Jun 7, 2021
Jason BakkerFascination with the Obra DinnThere’s something that draws a particular kind of writer to ships.Jan 3, 20191Jan 3, 20191